Andrew Bennison
A games industry veteran with 14 years experience founding companies, raising funds, leading teams and building products.
Career Highlights
Year | Product | Role | Company | Platforms |
---|---|---|---|---|
2010 - 2012 | Life's a Beach | Design, Production | Prospect Games | PC |
2012 - 2013 | Several | Research, Design | Dubit (Freelance) | PC |
2014 | Bypass | Design | Prospect Games | Android, iOS |
2015 - 2016 | Unbox | Design, Production, QA, Marketing | Prospect Games | PC |
2017 | Unbox: Newbie's Adventure | Design, Production, QA, Marketing | Prospect Games | PS4, Xbox One, Switch |
2017 - 2018 | Unreleased VR Kart Racer | Design, Production | Immotion (Client) | VR |
2019 | Robot Champions (Pre-Alpha) | Design, Production | Prospect Games | PC |
2019 | Terrawurm | Design, Production | Prospect Games | PC |
2019 - 2020 | Beyond a Steel Sky | Production | Revolution Software (Client) | Steam, iOS |
2020 | Clumsy Animals Prototype | Design, Production | Bossa Games (Client) | PC |
2020 - 2021 | Smashpunks (Pre-Alpha) | Design, Production | Prospect Games | PC |
2021 | NUTS | Production | Plastic Fern Studios (Client) | iOS |
2024 | Webshooters | Design, Production | Enemy Team | Meta Quest, PC |
What I do
Design
I've designed products for PC, Consoles, Mobile and VR. I always push to innovate and maximize the player's experience with a Gamers First attitude
Strategy
In the creative world, creating original IP is about as risky as it gets. I've learnt how to plan, utilise resources efficiently and react to inevitable challenges
Production
From multi-platform multiplayer projects to AAA productions, I can manage teams of varying size with the methodology that best suits the situations
Advice
I've mentored hundreds of students, managed several work experience courses and assisted fellow developers with design challenges, funding deals and more
Contact
Reach me at andrew (at) anb.world
Andrew Bennison 2024