Andrew Bennison


A games industry veteran with 14 years experience founding companies, raising funds, leading teams and building products.

Career Highlights

YearProductRoleCompanyPlatforms
2010 - 2012Life's a BeachDesign, ProductionProspect GamesPC
2012 - 2013SeveralResearch, DesignDubit (Freelance)PC
2014BypassDesignProspect GamesAndroid, iOS
2015 - 2016UnboxDesign, Production, QA, MarketingProspect GamesPC
2017Unbox: Newbie's AdventureDesign, Production, QA, MarketingProspect GamesPS4, Xbox One, Switch
2017 - 2018Unreleased VR Kart RacerDesign, ProductionImmotion (Client)VR
2019Robot Champions (Pre-Alpha)Design, ProductionProspect GamesPC
2019TerrawurmDesign, ProductionProspect GamesPC
2019 - 2020Beyond a Steel SkyProductionRevolution Software (Client)Steam, iOS
2020Clumsy Animals PrototypeDesign, ProductionBossa Games (Client)PC
2020 - 2021Smashpunks (Pre-Alpha)Design, ProductionProspect GamesPC
2021NUTSProductionPlastic Fern Studios (Client)iOS
2024WebshootersDesign, ProductionEnemy TeamMeta Quest, PC

What I do

Design

I've designed products for PC, Consoles, Mobile and VR. I always push to innovate and maximize the player's experience with a Gamers First attitude


Strategy

In the creative world, creating original IP is about as risky as it gets. I've learnt how to plan, utilise resources efficiently and react to inevitable challenges


Production

From multi-platform multiplayer projects to AAA productions, I can manage teams of varying size with the methodology that best suits the situations


Advice

I've mentored hundreds of students, managed several work experience courses and assisted fellow developers with design challenges, funding deals and more


Contact

Reach me at andrew (at) anb.world

Andrew Bennison 2024